The pain begins


Devlog 1 - The pain begins

Yay first devlog! So the game is… coming along. We don’t have a lot, but we are working on planetary gravity and soon procedural generation. So lets go through that

1 - Oh no what did I get myself into

A lot actually, so let me show you:

The first planet generation system was very VERY basic and for testing only. here was what the moon looked like:

https://cdn.discordapp.com/attachments/1383749622324924436/1384310722540077066/image.png?ex=685bda93&is=685a8913&hm=0430e5aa52d8c74fe453bf23775b14023e2c3f77187fbdf7be60cd51cfdc8fc3&

Not exactly appealing, but it worked. Once my tiny brain wrapped around this, I scrapped it seeing that it was terrible and starting working on something else. Me and my friend started working on new planetary gravity, with realistic calculations… This, was a terrible mistake.

The countless bugs that still currently remain unresolved I cannot TELL YOU how insane, here is one clip of gravity deciding to send me off the plane in which space and time exist and I watch the universe collapse:

https://cdn.discordapp.com/attachments/1383749622324924436/1386354560075038781/2025-06-22_10-36-52.mp4?ex=685b610c&is=685a0f8c&hm=bf3310df8fc02c53c1fdbc1557aed8928844a30e5a91264de3efbf8af6cd87b2&

yeah that ain’t right.

So we (Somewhat) fixed that and now the player spins at Mach 10..

I still have no idea why.

Then this happened:

https://cdn.discordapp.com/attachments/1383749622324924436/1386355920438693918/image.png?ex=685b6250&is=685a10d0&hm=481fa04f6634091907de6b0b24fc55bf3b5f1d92a401ac1803737213ecb700e4&

yeah you see that “Infinity” in the console? That is the players velocity.

Oh and this number which I can’t pronounce showing the players position:

https://cdn.discordapp.com/attachments/1383749622324924436/1386365587189661787/image.png?ex=685b6b51&is=685a19d1&hm=355799659529b584ffaad204a07d52935e4225f1a50d22b43d414500adc887ed&

After that I said “Nope I need a break” and here we are.

Also

2 - READ PLEASE

I have (Finally) decided on how the version numbers will work.

So

We are in the Internal Build stage, where we can’t even call it Pre-Alpha. The current version I am working on is 0.0.0.0.9 …. I’ll name it something elegant later I know its way too many decimal points okay?

Here’s how it will work:

  • 0.0.0.1 – Pre-Alpha: Technically playable, but nowhere near finished.

  • 0.0.1 – Alpha: Playable, some features still in development, bugs everywhere.

  • 0.1 – Beta: Most things are implemented, but it still needs polish.

  • 1.0 – Release.

We’ve got a while to go.

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